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=== General purpose === |
=== General purpose === |
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To help you plants grow faster\help defend your base |
To help you plants grow faster\help defend your base |
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''As of right now, the Treant crop growth speed does not work.'' |
''As of right now, the Treant crop growth speed does not work.'' |
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''It was mentioned in a 2018.10. update that it was fixed. It is worth experimenting.'' |
''It was mentioned in a 2018.10. update that it was fixed. It is worth experimenting.'' |
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Revision as of 13:49, 21 November 2018
This article is a stub. You can help Dark and Light Wiki by expanding it. |
Overview
“ | Making their home wherever forests thrive, treants are sentient trees that subsist on the magical energy produced by Archos's living creatures. Because they depend on these creature, they maintain a peaceful coexistence with all living things, but can be fierce and destructive if they feel threatened. They can store massive amounts of magical energy, allowing them to stay dormant for long periods of time. | „ |
~ From the in-game Bestiary |
The Treant are among the oldest and mystical beasts in Arthos. They are known as the gatekeepers of Eden, protecting the land's vegetation and fauna from forces that would corrupt and destroy its integrity.
Description
The treant are neutral, and will not attack unless provoked, but will often be found fighting wild fauna such as Bear and Panther. Their large health pool and average damage make it a formidable foe for those who wish to vanquish it. Known to produce Darkweed Seeds once slain.
Taming
They can be tamed by damaging them until they have less then 20% of health. Once his health is lower then 20% use a Soul Suppress Stone to get it's soul. Once you get the Treant soul place the Soul Suppress Stone inside the Summoning Pool with what ever resources it requires to revive it. You will also need Magic Essence to power up the Summoning Pool.
Health example:
General purpose
To help you plants grow faster\help defend your base
As of right now, the Treant crop growth speed does not work.
It was mentioned in a 2018.10. update that it was fixed. It is worth experimenting.